Other ideas are still cooking on our to-do board. Putting weight and ballast on several different parts of the helicopter. Today the TG66, which is a fictitious helicopter, has a group of fixed accessories and we plan to allow the customization of which items will be part of the flight, completely changing the experience of each flight. You will notice that in the first missions, we teach you how to use the ropes, the flare, the autopilot and in other missions these items are complementary to help you finish it. So each mission is thought out and adds a new component to the game. We are currently testing and adding more missions to the simulator, but we don't want quantity, we want quality. Once this is done we can explore all the possibilities! Like missions and challenges involving real-life situations. “We focus on the initial development in the realism and graphic quality of our simulator.
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